Install & first run

Get Umbra running and past the licence gate.

What it's for

Umbra is licensed per machine, and nothing in the app opens until this computer is activated. First run is two short moments: unlock the app with a key (or a trial), then meet the four-step loop and launch your first Account. This page walks both.

Activate this machine

Enter your licence key

Paste the key — UMBRA-XXXXXX-… — and press Activate. The licence binds to this computer: one licence, one machine.

Or start a free trial

No key yet? Drop an email under Start free trial. It's one day, no card, and one trial per computer — all three said up front, so nothing turns into a surprise at the moment of refusal.

You're in

Once activated, Umbra keeps working offline for seven days before it needs to re-verify. A billing hiccup doesn't lock you out mid-week either: a failed payment drops you into a grace state where the app keeps running while the card is retried.

The four-step loop

Before any Session exists, Umbra shows the loop the whole app is built around. It's four moves, and you'll repeat them for every Account you make.

1 · Add a proxy
The exit each Account browses from. Optional to start; add one anytime in Connections.
2 · Create an Account
Name, colour, proxy — Umbra builds the matching Fingerprint for you.
3 · Save a sign-in
Log in once; the Account stays logged in.
4 · Open & go
Browse as that Account in one click, in its own isolated Session.

Your first launch

The welcome screen gives you a name field and one button. Type a name, press Create & launch, and Umbra makes the Account and opens it as its own isolated browser in a single step — you land on a live page, browsing as someone new. A launch that fails keeps the welcome up with the error, rather than dropping you into an empty app.